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Thread Statistics | Show CCP posts - 15 post(s) |

Grenn Putubi
The SWAG Lab SWAG Co
11
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Posted - 2013.12.03 23:25:00 -
[1] - Quote
CCP Rise wrote: Here's the details:
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 50% bonus to remote repair amount 50% bonus to large energy turret optimal range 50% increased strength for scan probes +10 virus strength for relic and data analyzers
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 125 / 500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount? |

Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.03 23:35:00 -
[2] - Quote
Phoenix Jones wrote:Grenn Putubi wrote:
I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.
I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.
Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
People will tear there hair out if you suggest that this ship should become a hyperion version 2.
First, I like the Hyperion.
Second, How is what I suggested in any way making the Nestor similar to the Hyperion? |

Grenn Putubi
The SWAG Lab SWAG Co
11
|
Posted - 2013.12.04 00:00:00 -
[3] - Quote
Phoenix Jones wrote:Assumed you meant self repair amount aka the gallente bonus.
Just quick to anger there :-)
Heavens No! LMAO! I meant an increase the amount that nanites can repair on modules. I thought about suggesting the T3 'absorbs less heat damage' bonus, but that's kinda lame and should really stay on the T3 only. So insted of that I figured maybe something repair oriented for nanites, make them better on this 1 ship so people will be more willing to burn their racks on stuff if they know they can repair it cheaper and faster than someone else can without a station. Plus it lends to the whole 'deep space self sufficiency' theme the SOE has going on. Without stations paste is the only way to fix your modules so why not give a ship that's supposed to operate where there are no stations a bonus for that?
I also liked what someone else posted about giving it bonuses specifically for Heavy drones to try to stear people away from making it another RRBS Sentry Blob ship. It's already going to be one of the most agile and quick BS in the game, why not try to enhance that by giving it bonuses that help it stay mobile. The Range bonus to RR is a great start to that, but bonuses to prop mods and non-sentry drones would be a great next step. |

Grenn Putubi
The SWAG Lab SWAG Co
12
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Posted - 2013.12.04 03:33:00 -
[4] - Quote
The definition of exploring is going places that are unknown...by default traveling through a jump bridge or using a jump drive can't be 'going to the unknown' because someone's on the other end lighting the cyno for you...the ship doesn't need a jump drive or the ability to go through BLOPS bridges and it shouldn't have them.
It also doesn't need a covert cloak because there's no other BS that can use one and this ship shouldn't change that. Just give it a bonus to normal cloaks to make them easier to fit and reduce the reactivation delay to keep it in line with the already introduced SOE ships. |

Grenn Putubi
The SWAG Lab SWAG Co
16
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Posted - 2013.12.04 07:31:00 -
[5] - Quote
Ungodly Ghost-Wolf wrote:Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.
I would rather see an entirely new class of T2 Battleship that acts like a Mini Carrier the way Marauders now work like Mini Dreadnaughts, complete with a Triage type module to mirror the Marauder's Bastion module version of the Dreadnaught Siege module.
Trying to make a Faction BS into an entirely new class of ship is a bad idea. It needs to still be a Battleship that can compete with the other Faction BS, but in it's own way. Just like the Nightmare and the Vindicator both specialize in something but aren't something more than a normal BS with better stats, the Nestor needs to be a specialized BS that's just something a little different than a normal BS.
EDIT: As a bonus this would finally give CCP a reason to reuse the Mael, Rokh, Hyp, and Abaddon models :) |

Grenn Putubi
The SWAG Lab SWAG Co
16
|
Posted - 2013.12.04 16:05:00 -
[6] - Quote
Rek Seven wrote:So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered?  You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary.
There is currently no ship in EVE that has a jump drive and a covert ops cloak. The BLOPS ships can't fit a covert cloak, only a normal cloak, though they do get a speed bonus while cloaked they are not capable of warping while cloaked and that's the big issue.
No BS can currently warp while cloaked and I believe it should stay that way.
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Grenn Putubi
The SWAG Lab SWAG Co
19
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Posted - 2013.12.04 22:44:00 -
[7] - Quote
NESTOR
Amarr Battleship Bonuses: 4% Armor resistances per level
Gallente Battleship Bonuses: 10% drone damage and hitpoints per level
Role bonuses: 100% bonus to remote repair range 50% Increase to Drone velocity 98% reduction in powergrid costs for Drone Control Units 50% increased strength for scan probes
Able to fit Drone Control Units
Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers Fittings: 11250 PWG, 680 CPU Defense (shields / armor / hull): 8900 / 9950 / 9900 Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9 Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97 Drones (bandwidth / bay): 250 / 750 Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7 Sensor strength: 24 Magnetometric Signature radius: 465 Cargo Capacity: 700
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Grenn Putubi
The SWAG Lab SWAG Co
19
|
Posted - 2013.12.04 22:49:00 -
[8] - Quote
I thought about it after posting and decided having a full 10 heavies on the field would be a bit much coupled with the damage bonus. So I edited it down to 200 mb/s so that it maxes out at 8 Heavies or you can fly 6 heavies and 4 meds, or mix it up from there. That's a bit closer to being balanced I think. |

Grenn Putubi
The SWAG Lab SWAG Co
19
|
Posted - 2013.12.04 22:58:00 -
[9] - Quote
Uriel Paradisi Anteovnuecci wrote:hmm.. that's a lot like my idea, but it has a lot more potential DPS.
The difference between them is that your fit only requires 2 skills to be really effective, while mine requires 3. You need to train Amarr for the tank, Gallente for the Drone bonuses, and Advance Drone Interfacing for the Drone Control Units. Not to mention the hassles of dealing with a 4000m3 hi slot module with a 60mil price tag stealing all your hi slots if you really want to use them to get extra drones on the field. I also chose to only provide a velocity bonus to drones not a tracking speed/range bonus so it won't be as useful to sit with 8 Sentries deployed as it would be to keep mobile with 8 Heavies or a mix of drones.
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Grenn Putubi
Swag Co. SWAG Co
28
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Posted - 2013.12.05 15:04:00 -
[10] - Quote
Uriel Paradisi Anteovnuecci wrote:Mr Pragmatic wrote:Seriously 1,000,000 LP? How long will that take to earn? A while- because most pirate battleships aren't available in high-sec.
Farming SOE missions non-stop without bothering to go salvage them myself I can easily pull in 30-50k LP/hour. Even on the lower end of that, 30k/hour means it takes about 34 hours of missioning to earn the 1mil LP. That's certainly an investment of time, but not something I can't pound out in about 12 days of 3 hours/day farming. |

Grenn Putubi
Swag Co. SWAG Co
28
|
Posted - 2013.12.05 15:14:00 -
[11] - Quote
Uriel Paradisi Anteovnuecci wrote:Seeing Fozzie's new update, here's a modified design of the last one I suggested:
Nestor
Amarr Battleship Skill Bonus: 4% bonus to armor resists per level
Gallente Battleship Skill Bonus: +1 active drone per level
Role Bonuses: 50% bonus to Large Energy Turret optimal range 50% bonus to drone tracking, optimal range and velocity 50% bonus to remote armor repairer amount 100% bonus to remote armor repairer range 450% bonus to cloaked velocity
Can fit Covert Ops Cloaking Devices
Drones under the control of this ship will not be targeted by Sleeper Drones
The Nestor is incapable of fitting Cynosural Field Generators
Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers Drones (bandwidth/bay): 200/500 Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km / 95 / 7 Cargo Capacity: 700
Seeing as it has five role bonuses now, I suggest this.
This ship would be able to operate effectively in wormholes as a logistics ship, as well as a strong and effective ship to use against Sleepers. Additionally, the inability to fit cynosural fields would prevent it from being used for some things it wasn't designed for.
Thanks for reading~GÖ¬
You're never going to get +1 Drone/skill level...ever. If it's not through some sort of module don't even ask because it's been done in the past and it's just too OP and it was taken away.
CCP Rise has stated repeatedly that the hacking role bonus is actually a bonus...it's not something they're willing to replace with something else and if it gets removed it'll just be gone. The ship has in effect 4 role bonuses considering the addition of the RR range bonus they've decided to add and I think that's super generous of them because it's more than any other faction BS has. |

Grenn Putubi
Swag Co. SWAG Co
31
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Posted - 2013.12.05 15:46:00 -
[12] - Quote
Harvey James wrote:christ 5 role bonuses and these can rep more than logi cruisers ... OP much??????
Without a reduction in activation cost I really don't think you're going to be using more than 1 or 2 at a time regardless of how much they can rep. |

Grenn Putubi
Swag Co. SWAG Co
32
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Posted - 2013.12.05 16:18:00 -
[13] - Quote
Deleted because I'm apparently wrong... |

Grenn Putubi
Swag Co. SWAG Co
32
|
Posted - 2013.12.05 16:25:00 -
[14] - Quote
Thaddeus Eggeras wrote:And I sure hope the coming Cald/Min faction ships, that BS has the same repair bonuses but for shields!
I'm a bit miffed that they made the change from an untyped RR bonus to armor only. I was looking forwards to using this ship to help rep hull damage faster :( |

Grenn Putubi
Swag Co. SWAG Co
33
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Posted - 2013.12.05 17:26:00 -
[15] - Quote
Uriel Paradisi Anteovnuecci wrote:Querns wrote:Oh, another thought: regarding the hacking bonus. I actually think that there's a good reason to bump it up to +15. Bear with me, here, as it's gonna take a little bit to get there.
Right now, the +10 bonus is shared amongst the entire SOE line and covops / exploration T3s. Given the low-risk and fast-paced nature of hacking sites (if only to get to them before someone else does,) a battleship is at a marked disadvantage, especially in low/null security space. Bumping the bonus to +15 would give greater incentive to risk the battleship for the site.
This actually dovetails well with the proposed covert jump drive I've been talking up in previous posts, and gives the covert jump drive some PvE utility. Consider the following scenario: I am flying a covert ops frigate with a covert cyno, and my buddy is in a Nestor packed to the chock with hacking utility. I explore the surrounding areas and pin down a hacking site. Then, I light my covert cyno and bring in my friend to do the site. He does the site while I go and look for another. Rinse, repeat.
This fits well with the Sisters of Eve theme, and with the ship line generally resembling ambulances in general -- first responding relief and support, and gives the ship the covert feel that one expects without going too far in the process. I agree- except I'd dare to suggest bumping it up to +20. A battleship is not the first choice for exploration, and a bonus that high would actually make it reasonable to choose the Nestor over a Covert Ops or T3 for exploration.
anything more than +10 would make hacking trivial for someone with T2 modules. You'd end up with enough strength to get past any obstacle with only taking damage very rarely. |
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